Posted by Anne Onymous on Wed, 09/24/2003 - 7:41pm.
Archived comment by Inuki:
Interestingly enough, the default prefrences for Maya (very common 3D modeling and animation software) have the y-axis being vertical, and the x- and z- being horizontal. That is, the coordinate plane that Maya provides as a visual extends in the x and z directions, not x and y as most people might think. (I have reason to know, I just spent 4 hours fighting with the stupid program...)
Not to contradict anyone, but there's more than one way of thinking about these things. :)
Interestingly enough, the default prefrences for Maya (very common 3D modeling and animation software) have the y-axis being vertical, and the x- and z- being horizontal. That is, the coordinate plane that Maya provides as a visual extends in the x and z directions, not x and y as most people might think. (I have reason to know, I just spent 4 hours fighting with the stupid program...)
Not to contradict anyone, but there's more than one way of thinking about these things. :)